**WORK IN PROGRESS**This thread will serve as a quick reference point for changes/additions to the MMR Realm. For more detail, you can download our most current MME Export from my signature.
Areas Old areas listed here have been reworked. New areas are marked.Old Mines Black House (All levels) Gnoll Encampment Red Dragons Tasloi Web Lost City
Ancient Crypt Blue Dragons Graveyard Rhudaur Volcano Northern Forests
Wooden Passages Crater (DTH) Green Dragons Rhudaur Sewers White Dragons Roc Hatchlings
Ancient Stronghold Crypt (All levels) Kobolds Salamanders White Forest
Ancient Galleon Crimson Fortress Lava Fields Shadowfist Temple Mod 9 Worms
Barren Hills Dark-elf City Manscorpions Small Pyramid Sandbar
Barren Hills Fortress Dark-Elf Training Area Orc Barracks Stone Elementals Underground Lake
Black Fortress Duergars (Inside and out) Orc Mansion Stone Giant Camp (slight) Underground River
Dreary Village Elder Grove Mithril Mines Storm Giants (slight) Slums
Black Dragons Frozen Caverns Quaggoths Tasloi Village Slum Sewers
Smugglers Slimy Sewers Bountiful Oasis Ant Tunnels Torchlit Caverns
South DTH (Dark Monks)
NEW Granite Caverns
NEW Brigand Camp (East DTH)
NEW Marble-Veined Cavern
NEWOrc Smugglers (Sewers)
NEW Acrid Ledge
NEWNortheast DTH (Mercenaries)
NEW Sunbaked Canyons
NEWWebbed Mine Tunnels
NEW Hobgoblins
NEWCrystalline Temple
NEW Sludge Pipes
NEWShallow Lagoon
NEWDesecrated Mausoleum
NEWRed Earthen Tunnels
NEWOzrinom's room will now scatter items to the Mausolem Entrance, Map 17/Room 246. You'll have to be quick handed to pick his drops up before you tip the coffin, but this should encourage groups to fight Oz at the same time you kill the other 5th quest bosses rather than 10 or 15 levels later.
Quests- Priest/Mage/Druid can visit Olorin Greymane for a series of simple quests beginning at level 5. Upgrades from this initial quest are available at level 15, 25, and 35 at Olorin.
- Priest/Mage/Druid now recieve additional benefit from the meditate quest. All three will recieve additional permanent Max Mana, as well as permanent spell damage and/or permanent harmful spell duration depending on class.
- Two priest 5th quest spells, dark transfusion (evil), and balanced sight (neutral) have been improved.
- Witchunter only quests have have their rewards revamped. Draka will now give a new tier of armor for the Enigma Lord (Draka's Blade) quest, rather than giving Crimson Scale pieces.
- The Gnome Alchemist has gone into the business of crafting powerful potions from spell components. Go visit him for more info on how to acquire these potions.
- A Dwarven expedition has set up camp in the Black Mountains. They offer a level 20 kill quest for all classes. Rewards are: 900k exp, Permanent 3 Accuracy bonus, and a new quest item for each class.
- Find and talk to the Dwarven Lord in his home in Khazarad. He'll offer you a quest anytime after you hit level 25 to find what's become of his son. You'll find that you have 2 totally different ways to complete this quest, and you'll have to choose only one. Both ways of doing it offer totally different rewards (and risks!) This is the first in a series of similar quests being done on MMR. At least two more are in the works right now.
Monsters Changes to monsters are far too vast to all be listed here. Again, refer to the current MME export for more detail.- Experience and spawn time for the vast majority of bosses has been individually reviewed and adjusted in order to smooth out game progression and to balance risk vs reward. The longest spawn time you will encounter on any boss is 72 hours, most are 30 or under.
- Experience for every monster in the game has been reviewed and adjusted based on difficulty level in order to smooth out game progression and balance risk vs reward. The majority of monsters have been increased to double of their old values or less. Monsters of a higher difficulty level have seen more drastic increases.
- Drop rates on every boss have been raised. Some slightly, some significantly.
- Cash drops on all bosses and normal mobs have been individually reviewed and adjusted.
- All Orc monsters above beginner level (in other words, orc rogues are untouched) will drop orc heads at 2%, and some orcs that are more powerful will drop them 100%.
- Hide drops on young dragons have been increased. In addition, adolescents of every color will also drop their hides at the same percentage. The description of the hides has been changed to reflect this.
- Black diamonds will now drop at double their normal rate on all monsters that normally drop them.
- Items used as components for spells have all seen their drop rates increased to 5% at minimum, with several now being much higher.
- Many new and old items have been added to bosses and normal mobs at various drop percentages.
Alignment Alterations- The lines have been blurred a bit between the alignments. Spells and many items that give prev (protection from evil) have been changed from Good only to NotEvil. On the other side of the coin, a good amount of items/spells that were evil only have been changed to NotGood. This will give players more flexibility in shifting through different alignments, instead of being forced to stay at one alignment for the entire game.
Shops- Shops around the realm have had their stocks reworked. Some shops will stock some rarer items, but some of the hardest to get things can be sold but not stocked.
- Shop spawn times have been reworked completely. The majority of items will spawn quicker, with items like ropes and torches spawning very quickly.
- The Junkyard shops have been revamped. A good amount of the items will stock in the junkyard to a max of one, but the best items that are sellable there will not stock. This change goes in conjunction with the rework of item values.
New Player Spells New player spells that are improved or altered versions of lower level spells will remove the lower spells, as well as the spells that the lower versions remove. Mage - Runic Infusion - Lvl 27, Mage 3 - Party spell damage increase with scaling effectiveness and duration
- Arcane Illusion - Lvl 31, Mage 1 - Improved version of blur that scales to higher levels
- Cloak of Chaos - Lvl 42, Mage 3 - Improved chaos shield with mana regen component
- Entropic Siphon - Lvl 43, Mage 1 - Improved single target drain w/high mana cost
Druid *
NOTE: Druid spells imparting direct healing, healing over time, or an increase to healing rate are now considered natural, and are thus Witchunter friendly.*
- Predatory Awareness - Lvl 21, Druid 1 - Increases perception moderately (for general use and bs defense, scales w/level), and slightly increases crits
- Venomous Bolt - Lvl 27, Druid 3 - Improved poison bolt (More damage, Better poison)
- Rampant Growth - Lvl 34 Druid 2 - Moderately high mana cost regeneration spell. Shorter than rgen, but bursts the target with an instant heal when the regeneration ends.(WF)
- Feral Instinct - Lvl 47, Druid 0 - Improved version of natural prowess that scales to high level
Priest - Wings of Divinity - Lvl 18, Priest 2 - Increases dodge slightly, scales with level
(Witchy Friendly)
- Plea of Renewal - Lvl 38, Priest 2 - Moderate mana cost hp regeneration spell, heals a low ranged amount for a moderate amount of time.
(WF)
- Divine Anger - Lvl 47, Priest 1 - Improved version of zeal that scales to high level
- Divine Remedy - Lvl 49, Priest 3 - Single target, high mana cost remedy. Removes poisons, blinds, hold person, and fear. (WF)
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Bard - Dark Psalm - Lvl 17, Bard 0 - Moderately effective drain spell, fairly mana efficient. Scales slightly over 20 levels.
- Dissonant Air - Lvl 33, Bard 0 - Improved room spell. This spell scales up to high levels, and is quite mana efficient.
- Song of the Avatar - Lvl 44, Bard 0 - Improved version of heroism, duration scales to high levels.
Mystic - Stunning Blow - Lvl 37, Kai 0 - Delivers two moderate damage attacks, and two chances to stun the target for two rounds afterward. High kai cost. (Damage unresistable, stun resistable)
- Metakinetic Control - Lvl 44, Kai 0 - Opens doors with telekinetic power. Moderate kai cost.
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