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The Funeral Portrait

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MMR Knowledge Base
« on: March 18, 2009, 12:02:16 PM »

    **WORK IN PROGRESS**
    This thread will serve as a quick reference point for changes/additions to the MMR Realm. For more detail, you can download our most current MME Export from my signature.

    Areas Old areas listed here have been reworked. New areas are marked.
    Old Mines                 Black House (All levels)     Gnoll Encampment   Red Dragons                    Tasloi Web            Lost City
    Ancient Crypt            Blue Dragons                   Graveyard              Rhudaur                          Volcano              Northern Forests
    Wooden Passages      Crater (DTH)                   Green Dragons        Rhudaur Sewers              White Dragons        Roc Hatchlings
    Ancient Stronghold    Crypt (All levels)               Kobolds                 Salamanders                   White Forest  
    Ancient Galleon         Crimson Fortress               Lava Fields            Shadowfist Temple           Mod 9 Worms
    Barren Hills               Dark-elf City                    Manscorpions         Small Pyramid                   Sandbar
    Barren Hills Fortress   Dark-Elf Training Area       Orc Barracks         Stone Elementals              Underground Lake
    Black Fortress           Duergars (Inside and out)  Orc Mansion          Stone Giant Camp (slight)   Underground River
    Dreary Village           Elder Grove                      Mithril Mines          Storm Giants (slight)         Slums
    Black Dragons           Frozen Caverns                Quaggoths             Tasloi Village                   Slum Sewers
    Smugglers                Slimy Sewers                Bountiful Oasis          Ant Tunnels                    Torchlit Caverns

    South DTH (Dark Monks) NEW          Granite Caverns NEW
    Brigand Camp (East DTH) NEW         Marble-Veined Cavern NEW
    Orc Smugglers (Sewers) NEW           Acrid Ledge NEW
    Northeast DTH (Mercenaries) NEW    Sunbaked Canyons NEW
    Webbed Mine Tunnels NEW             Hobgoblins NEW
    Crystalline Temple NEW                  Sludge Pipes NEW
    Shallow Lagoon NEW
    Desecrated Mausoleum NEW
    Red Earthen Tunnels NEW

    Ozrinom's room will now scatter items to the Mausolem Entrance, Map 17/Room 246. You'll have to be quick handed to pick his drops up before you tip the coffin, but this should encourage groups to fight Oz at the same time you kill the other 5th quest bosses rather than 10 or 15 levels later.


    Quests
    • Priest/Mage/Druid can visit Olorin Greymane for a series of simple quests beginning at level 5. Upgrades from this initial quest are available at level 15, 25, and 35 at Olorin.
    • Priest/Mage/Druid now recieve additional benefit from the meditate quest. All three will recieve additional permanent Max Mana, as well as permanent spell damage and/or permanent harmful spell duration depending on class.
    • Two priest 5th quest spells, dark transfusion (evil), and balanced sight (neutral) have been improved.
    • Witchunter only quests have have their rewards revamped. Draka will now give a new tier of armor for the Enigma Lord (Draka's Blade) quest, rather than giving Crimson Scale pieces.
    • The Gnome Alchemist has gone into the business of crafting powerful potions from spell components. Go visit him for more info on how to acquire these potions.
    • A Dwarven expedition has set up camp in the Black Mountains. They offer a level 20 kill quest for all classes. Rewards are: 900k exp, Permanent 3 Accuracy bonus, and a new quest item for each class.
    • Find and talk to the Dwarven Lord in his home in Khazarad. He'll offer you a quest anytime after you hit level 25 to find what's become of his son. You'll find that you have 2 totally different ways to complete this quest, and you'll have to choose only one. Both ways of doing it offer totally different rewards (and risks!) This is the first in a series of similar quests being done on MMR. At least two more are in the works right now.

    Monsters Changes to monsters are far too vast to all be listed here. Again, refer to the current MME export for more detail.
    • Experience and spawn time for the vast majority of bosses has been individually reviewed and adjusted in order to smooth out game progression and to balance risk vs reward. The longest spawn time you will encounter on any boss is 72 hours, most are 30 or under.
    • Experience for every monster in the game has been reviewed and adjusted based on difficulty level in order to smooth out game progression and balance risk vs reward. The majority of monsters have been increased to double of their old values or less. Monsters of a higher difficulty level have seen more drastic increases.
    • Drop rates on every boss have been raised. Some slightly, some significantly.
    • Cash drops on all bosses and normal mobs have been individually reviewed and adjusted.
    • All Orc monsters above beginner level (in other words, orc rogues are untouched) will drop orc heads at 2%, and some orcs that are more powerful will drop them 100%.
    • Hide drops on young dragons have been increased. In addition, adolescents of every color will also drop their hides at the same percentage. The description of the hides has been changed to reflect this.
    • Black diamonds will now drop at double their normal rate on all monsters that normally drop them.
    • Items used as components for spells have all seen their drop rates increased to 5% at minimum, with several now being much higher.
    • Many new and old items have been added to bosses and normal mobs at various drop percentages.

    Alignment Alterations
    • The lines have been blurred a bit between the alignments. Spells and many items that give prev (protection from evil) have been changed from Good only to NotEvil. On the other side of the coin, a good amount of items/spells that were evil only have been changed to NotGood. This will give players more flexibility in shifting through different alignments, instead of being forced to stay at one alignment for the entire game.
    Shops
    • Shops around the realm have had their stocks reworked. Some shops will stock some rarer items, but some of the hardest to get things can be sold but not stocked.
    • Shop spawn times have been reworked completely. The majority of items will spawn quicker, with items like ropes and torches spawning very quickly.
    • The Junkyard shops have been revamped. A good amount of the items will stock in the junkyard to a max of one, but the best items that are sellable there will not stock. This change goes in conjunction with the rework of item values.

    New Player Spells New player spells that are improved or altered versions of lower level spells will remove the lower spells, as well as the spells that the lower versions remove.
         Mage
    • Runic Infusion - Lvl 27, Mage 3 - Party spell damage increase with scaling effectiveness and duration
    • Arcane Illusion - Lvl 31, Mage 1 - Improved version of blur that scales to higher levels
    • Cloak of Chaos - Lvl 42, Mage 3 - Improved chaos shield with mana regen component
    • Entropic Siphon - Lvl 43, Mage 1 - Improved single target drain w/high mana cost

         Druid
    *NOTE: Druid spells imparting direct healing, healing over time, or an increase to healing rate are now considered natural, and are thus Witchunter friendly.*
    • Predatory Awareness - Lvl 21, Druid 1 - Increases perception moderately (for general use and bs defense, scales w/level), and slightly increases crits
    • Venomous Bolt - Lvl 27, Druid 3 - Improved poison bolt (More damage, Better poison)
    • Rampant Growth - Lvl 34 Druid 2 - Moderately high mana cost regeneration spell. Shorter than rgen, but bursts the target with an instant heal when the regeneration ends.(WF)
    • Feral Instinct - Lvl 47, Druid 0 - Improved version of natural prowess that scales to high level

         Priest
    • Wings of Divinity - Lvl 18, Priest 2 - Increases dodge slightly, scales with level
    (Witchy Friendly)
    • Plea of Renewal - Lvl 38, Priest 2 - Moderate mana cost hp regeneration spell, heals a low ranged amount for a moderate amount of time.
    (WF)
    • Divine Anger - Lvl 47, Priest 1 - Improved version of zeal that scales to high level
    • Divine Remedy - Lvl 49, Priest 3 - Single target, high mana cost remedy. Removes poisons, blinds, hold person, and fear. (WF)
    [/list]

         Bard
    • Dark Psalm - Lvl 17, Bard 0 - Moderately effective drain spell, fairly mana efficient. Scales slightly over 20 levels.
    • Dissonant Air - Lvl 33, Bard 0 - Improved room spell. This spell scales up to high levels, and is quite mana efficient.
    • Song of the Avatar - Lvl 44, Bard 0 - Improved version of heroism, duration scales to high levels.

         Mystic
    • Stunning Blow - Lvl 37, Kai 0 - Delivers two moderate damage attacks, and two chances to stun the target for two rounds afterward. High kai cost. (Damage unresistable, stun resistable)
    • Metakinetic Control - Lvl 44, Kai 0 - Opens doors with telekinetic power. Moderate kai cost.















    [/list][/list]
    « Last Edit: January 28, 2010, 11:36:27 PM by The Funeral Portrait »
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    The Funeral Portrait

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    Re: MMR Knowledge Base
    « Reply #1 on: August 31, 2009, 08:45:29 AM »

    Reserved

    Updated 8/31. Work is ongoing on the MMR Project. In about a month, I'll have moved and set up on a more permanent stable connection. More to come.
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    Raybdbomb

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    Re: MMR Knowledge Base
    « Reply #2 on: August 31, 2009, 12:16:59 PM »

    nice work :)
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    xadrian

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    Re: MMR Knowledge Base
    « Reply #3 on: August 31, 2009, 11:22:00 PM »

    Nice edits chief. Lol were going to be in competition again huh? ~ ;)

    I might be able to use some of your knowledge on a few things... ~ Such as raising CPS above 250. (you set them at whatever u want) but you cant actually raise them over 250.. .and maybe some quest stuff. ~ ill assist you in any way i can as well.


    Find me TA ! ;) and let me know what platform it can run on.. Dos only, or win95/98 for MajorBBS software?

    Reserved

    Updated 8/31. Work is ongoing on the MMR Project. In about a month, I'll have moved and set up on a more permanent stable connection. More to come.
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    The Funeral Portrait

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    Re: MMR Knowledge Base
    « Reply #4 on: September 02, 2009, 11:10:46 AM »

    Nice edits chief. Lol were going to be in competition again huh? ~ ;)

    Thanks, there is a LOT more that I need to update on the knowledge base yet, but progress on the mod has been fantastic. I've got some things in testing right now that are pretty unique and awesome, and can't wait till I'm ready to put the board back up.

    As far as competition, I'd rather be in cooperation. Eventually it would be nice to run this mod on Greatermud, or SouthernCross's engine, or both. I'd prefer an open source platform.

    « Last Edit: September 02, 2009, 11:14:08 AM by The Funeral Portrait »
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    Plague

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    Re: MMR Knowledge Base
    « Reply #5 on: September 02, 2009, 11:35:25 AM »

    Ya vile, I can't wait till you get this up and running, I'm glad to hear there is progress on this and be sure to keep me updated..
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    Originally posted by Platinum
    I wish some mother fuckers would get off my dick for once and just let me do what the fuck I want to do.

    The Funeral Portrait

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    Re: MMR Knowledge Base
    « Reply #6 on: January 28, 2010, 11:35:02 PM »

    Still a work in progress : )
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    Plague

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    Re: MMR Knowledge Base
    « Reply #7 on: January 29, 2010, 09:12:31 AM »

    I know you've been working on this for quite some time, I was impressed with how much dedication you actually put into this. I mean I can think atleast 2 years now maybe? Probably more but for what I can remember anyways. Like I said, If at anytime you need a hand beta testing please lemme know, I wouldn't mind allocating some time to check some things out w/ you. I.E. Make sure new rooms are in order, mobs work right, messages are right, spells work, etc etc. Anyways I know someone who might be able to host a beta realm for you if you want to get a couple ppl together and try it (jack the xp of course) see how smooth everything runs. Plz send me a message with your thoughts, (also hit me up b4 the reset sunday so we can chat. If you want ill hit you w/ an IP for somewhere we can talk.
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    The Funeral Portrait

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    Re: MMR Knowledge Base
    « Reply #8 on: January 30, 2010, 01:35:21 PM »

    I'd love to have you help with some testing, Plague. PM me or get at me on Gmud.

    In progress:

    Multiple new quests with choices of how you complete them (different rewards and challenges come with different choices)

    Fleshing out equipment for all possible setup types from level 1-100 is nearing completion. I'm going to do another rebalancing pass and scrutinize all of it a 2nd time when it's done. This will insure that balance is served and that gear progression is smooth.

    I'm a little over halfway done with my newest project: Redoing Nahr's castle in the desert. Since MMR content will go far past level 75, I'm changing the trainer to a very hard lvl 65-85ish area much like the Ancient Ruins. There is another completely custom chest in the works filled with 100% completely custom items here, and it spawns once per day like the alder chest in Darkwood Forest. Multiple new quests are planned for this zone, some are complete. In conjunction, the "Easy Trainers" will be touched up and used to train from level 65 to 85. Much of the keep will remain in tact as it is now, but I will be touching up bosses and adding exits/blocks with teleport commands to rooms to create a path all the way in and out.

    Assassination Quests accessible by all CLASS STEALTH Classes are planned out.
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